

Now you're going to make a circle route of your area and conquer both of the neutral Rampart towns. Flag the Centaur Stables and Dwarf Cottage on the second day and give them to Gem as well. Build a Homestead in A1 and recruit the Wood Elves and also give them to Gem. After the enemy is defeated, I recommend building a level 5 Mage Guild in every town for the widest selection of spells, especially the important level 4 spells.Īs usual, give Gem all of the starting troops and hire another hero for additional troops.

One good thing about this map is that the Mage Guilds aren't restricted in any way so if Gem has Wisdom, it finally will be put to some use on this map. I'd select the Town Hall as your bonus so you can focus on getting Wood Elves and the Castle the first week and be closer to getting the City Hall. G# - Guard Tents (a) and the location of the Guard Tower (b) S# - Seer (a) and the location of the item (b) O# - Opponent Towns (a,b,c,d,e,f,g indicates which enemy) Starting Bonus: Town Hall or 15 Wood or +1 Defense Skill. Your heroes are limited to level 20, but Gem and Clancy will carry their experience, skills and spells on to the next scenario. However, if Gem or Clancy are defeated in combat or you lose the Cowl, the scenario is lost.

So 512 player bits are stored as 64 bytes. MMExtension v2.2 + MMEditor v2.1 Level.īits are packed into bytes, nothing surprising. Yeah, there's a few more quests that V will give you once you're done with the continental content. Mostly balance changes (to make game easier and more enjoyable). Yesterday, 14:23 by AzimovHaas8 (9 replies) Even in the hardest difficulty it was too easy. I was attempting to fix all styles today but there are numerous smaller quirks.
